Episode XXIV
Posted by The Bellman on May 24, 2008
Raff looks over at Gummo again, obviously nervous, thinking over his options. He blinks rapidly several times, then begins bobbing his head. His tics would be funny if he weren’t so obviously about to lose it.
Finally he seems to make a decision.
Yeah. yeah, okay. She’s not here. I think they sent her to Bugtown. Wait! Wait! Wait, you know, I know how it sounds . . . but I can help get you there. Listen . . here’s how it went down . . .
He settles in to his story, chewing on his lips gesturing with his hands as he talks. Occasionally he stops as if having to remind himself again that he’s not in podspace. It’s cool in the room and he’s dressed only in his tee shirt and shorts, but he’s sweating as he talks. His body is tight and his eyes dart around the room.
Okay. Here we go. Okay. Fuck. Okay. Listen, you know, you know, a guy has to make a living right? This place is a hole and a guy has a right to make a living and they suck it out of you and don’t give you shit, so a guy has to do what he can to make it right, right? Check. So. So, you know, and I know you know or you wouldn’t be here, you know, I gotta make a living, so I do. What? I’m not hurting anyone. I just keep my eyes open and maybe if something goes by and I happen to see it — I’m still working my shift and all, but I happen to see it is all, you know — and some smart arb can make something off it, then maybe I let him know. Maybe he gets a jump in the market and makes a pot of cash and he cuts me in. I got skills. I use ‘em. Me? My skills? I code agents. So now I’m in biz, I got my agents out there keeping an eye out and laying low, and they see something they let me know and I pass it on is all. That’s it. I do my job clean and I’m not hurting anyone you know but a guy has to make a living, sav? Check.
So, okay, so, you know, okay. So fuck. A few days ago one of my code slips, one of my little agents checks in and she’s all hot and bothered ’cause there’s something new in the stream, right? So I check what triggered her and its a bunch of things. Seems like a new test subject came in during the night, which is nothing ’cause we get them all the time, so that’s not enough for a trigger, right? But seems like this one comes in kinda roughed up and trussed up. So that happens–sometimes they change their minds. Take a note, file it, whatever, not enough trigger to come bother me, slip. But this one is set of a reco. Sav? Reco? A face recog, right?
Raff takes a deep breath, slowing down a little and narrowing his eyes as if he’s about to go out on a limb. When he begins talking again he’s talking even faster than before, as if trying to spill something out before he can be stopped.
So, okay. So. Okay. So. Listen, fuck you, okay, but I’m not stupid. Everybody knows that Farin and Estes were screwing around during Diamond Ghost and Estes was fucking knocked up before the fucking accident — accident, psh-yah right — I mean everyone saw her she was ready to fucking burst — and you look at the autopsy report and there is no fucking mention of a fetus, right, nothing and it’s like 75 cykes before they pull the report and push that bullshit second report with the “trauma induced miscarriage” I mean does anyone believe that shit? I mean anyone with a brain? I mean I know a guy who saw the original report before they pulled it, and there’s nothing in it about a fetus, so she must have had the kid right? So . . . what? What? Fuck you. You can believe whatever you want, be a fucking sheep. Oh no, the kid died. Oh no, it was a tragic accident. Well fuck that, she’s out there.
Raff looks defiantly at A.C. and Gummo, the face of a conspiracy theorist used to dealing with skeptics. After a moment, he calms down somewhat.
Anyway whatever, you know. You know. So. Anyway I ran a few models. You know. WHAT? Fuck you, you don’t have to look like that. There’s pictures of Farin and Estes — plenty of ‘em — and there’s gene mix algos and morph algos and aging algos and you can do it and all it takes is cykes and fuck knows I got cykes. So I run up a few. Actually I run up a prob-den cloud of likely faces and stick it in an offsite and link it to my agents. You know. Just in case. So you stop fucking smirking now, genius, because fuck if it didn’t fucking trigger. Yeah. Sure. Now you’re interested. Now who’s a fucking psycho, right?
So, yeah. So natch I’m curious. There’s a lot of combos in a face probability cloud, sure, and mine’s pretty fucking dense, so it’s a long shot, but shit it’s something. I’m all: TS-214-11899-UC-N, who the fuck are you? So I peep her. But they got it blacked. No cams at all in her cell. So grab a mic. No mic. So I check the stream. Ready? No fucking stream. No stream man! They got her in a black cell — full on, no rads at all. Totally Zero EM. Now I’m thinking shit. Shit. I start up the recorders and get to digging. Check the entrance vid that my agent peeped. It’s there, you can see ‘em bringing her in, see her face. Kinda hot for a tough chick. What? Fuck you. So now I’m looking for an entrance record. Deep in, but I’m good. There it is. Leave it, find the back up, less footprint. There it is — follow it to MIND — there it is. OK so she’s real. What does the MIND know? Piper Coleman they’re calling her. Bullshit, but whatever. Picked her up outside some flop in the U-City. OK. Orders from. . . ready? D-Sec. She’s some kind of netcrimer. What? What? Such bullshit right? Yeah I know! They give here a Test Subject desig and the record says she’s a netcrimer? Which IS it assholes?
He’s laughing now as if AC were on the joke as well. Once he’s gotten over it, Raff continues.
So now I start to dig, you know? Looking into the cover and trying to get some bones for this chick. Looks like she’s got her U-C cover ok. Some kind of low-jack PI or something. But I can’t get much cause my shift is on and the shit hits the fan in someone’s corp net,so I gotta stow my stuff it in my crypt and work for the MIND for few hundred cykes. When I come back out I get back on it, you know, get to work, right? But it’s gone. It’s fucking gone, sav? I can’t find the entry record, can’t find the vid — except what’s in my crypt — can’t find shit. Send out my code slips and they can’t find shit, sav? I’m like, well fuck that then, hit the backs. But the backs are gone too. The fucking backs are fucking gone, man. Not like that DOESN’T happen, that fucking CAN’T happen. So, now I’m freaking, right. I’m in the stream thinking what the fucking fuck, sav? I’m getting ready to backpath into the MIND and then I’m like, “well fuck, maybe not” so I’m like, “Twist, check the CM-812 sub-cell for me will you, I think there’s some data loss in one of the MIND understreams”. And Twist is all “Cool!” cause Twist loves his backpaths and he’s like psycho into MIND access and like 2 cykes later Twist’s pod is offline and they’re taking him down to medical. So I’m all “well fuck me”.
So, you know, now I’m scared. They found Estes’ kid . . . What? OK, or whatever, fuck you. They found someone and picked her up and stuck her in the box and now they’re unpersoning her on the inside stream. But you can’t fucking do that, right? Once the bits are in the stream they’re in, sav? The stream flows, and shit what MIND knows it does NOT fucking forget, amiright? So, you know, fuck, I’m all “stay cool, Raff” and I go hunting for the scraps. Cause this is big, right? Someone is going to pay big. But I gotta go slow. I stay in the pod. I’m coding behind me, stitching up, staying clean. And then I catch it. I’m going after a record trace and while I’m recording the fucking thing just . . . disappears . . . not like a record delete or something, man, fuck, no it’s just gone. And then I feel the well starting to collapse and my path start to degrade, like I’m on some kind of fucking link-line and I’m “all what the FUCK” ’cause, you know, hello, fucking podspace, man, sav? And suddenly I realize that something is tearing up the fab — okay you’re not gonna get this, but anyway something is really fucking things up. So I meta down a lev and there it is.
He gestures to the data tablet as if the symbols on it explain everything.
Fucking. Eater. So I cap as much as I can and then get the fuck out before it tears up the fabric and jellies me along with the local datspace. It’s a fucking monster, right? Props to the coder, serusly. Anyone tells you there’s no such thing as eaters. . . well . . . fuck ‘em, right?
He laughs again, very nervous now, wiping his face on his shirt.
So now I been inside and watching. That fucking thing is a real shitstorm, man. Et up the whole datspace around TS-214-11899-UC-N for as many metas and backups as there are. She was never here man. They never took her, there was no order, there was no TS-214-11899-UC-N. And the only reason, I mean, fuck, you know, fuck, you know, I mean, fuck, the ONLY reason, I mean the ONLY FUCKING REASON you stick a fucking eater in your own stream — and you KNOW D-Sec did this, ’cause nobody puts rogue code inside this little fucking house of horrors — is because . . . is because . . . you know, because . . . you want to cut something out of MIND.
He looks at you, defiantly again, like this is the most transgressive of all the insane ramblings he’s spouted so far.
I. Fucking. Know. So don’t look at me, sav? Don’t. Cause I. Fucking. Know. But that’s what it is, is what it is, you know. And TS-214-11899-UC-N is gone from the frontups and gone from the backups and gone gone gone from the stream and the substream and the backstream and you know what else? TS-214-11899-UC-N is gone from MIND as well. That’s right, yeah. I checked, fuckers. So suck it. I’m not dumb, I didn’t use my backpath and I did a massive misdirect and all — I’m good at this, sav? But MIND doesn’t know. MIND knew, and now MIND doesn’t. And that is a fucking eater and a fucking half in anyone’s fucking dicto, dude. And That. Is. All.
Raff slides down into a chair by the control desk and stares into space, mopping his face with his tee shirt.
A.C. said
OK Raff, get ALL yor shit together. If you walk out with us you are not coming back. Get hardcopy of whatever you need to, backup offline or on your own whatever you can, and remove any agents from GEMINI space. Have them wait for you somewhere you can get to them. You’re not coming back to this pod.
A.C. opens the door. Kaz.
A.C. hooks his head over at Fitz, then lays his cheek on his palm and closes his eyes. It’d be best for Fitz if he were incapacitated by the hostiles, rather than having to explain any of this to IntSec.
Once Fitz is out, A.C. briefs Kaz on Raff’s tale while Raff does whatever he has to in order to prepare his departure. When Kaz is filled in, he says:
I guess this is the best we’re gonna do without going in to Bugtown, whatever that is. what do you think? You’re more up on the technology than I am.
Gummo said
Gummo says in a low voice to Kaz and A.C.: Shouldn’t we tell Raff to fix things so we can get into Bugtown, while he’s here? And maybe Fitz needs to plug him in for that.
A.C. said
To Gummo: Not sure he can, but it’s worth a stab…
To Raff: Our next stop is probably this Bugtown place. So anything you can do from here to facilitate entry will make for a greater reward once we get out. And please, don’t tell me about how it’s impossible, just do what you can to make it less impossible.
Kazuo said
Kaz gets A.C.’s message, and turn towards them as the step out of the office. This puts his back to Fitz while Kaz pulls a drug patch out of his pocket. Then he walks back towards Fitz, addressing him.
Listen, Fitz, we’re going to… by then Kaz is close enough to lunge forward, put an arm around his neck and slap the tranq patch on.
(( Dice roll here… the patch is L5. Kaz uses his surprise to get into a position where he can hold him tight and choke while the tranq patch takes. He’ll keep him from hitting the floor too hard. If he struggles and the tranq patch takes some time, or he resists it, Kaz will choke him into unconsciousness. ))
The Bellman said
Fitz struggles briefly against the drug, but succumbs after a few seconds. Kaz supports his unconscious body with one arm and slips him into an open pod, remembering what Raff said about cameras. At least there won’t be a body on the floor.
Kazuo said
Kaz pulls out a few zipties and binds Fitz’s hands to the interior of the pod. He shoves some cloth from Fitz’s shirt into his mouth as well.
When A.C. mentions Bugtown, it reminds Kaz of something he read. After a quick search, Kaz sends the link to the Zed blog he read earlier to Gummo and A.C.
The Bellman said
Raff gets to work gathering his stuff, talking to A.C. as he does.
So, yeah. So, you’re going to go get her, right? Cool. If. . . you know. . . if she’s not dead and all.
Yeah. Well, man, if you get her and, you know, it’s her and all. . . like. . . well. Yeah, so if it’s her — and I’m just saying, it could be her, you know? And if it’s her, just, you know, let her know it was me that found her, check? I’m just saying.
So, yeah. So getting in? It’s not that hard — or, yeah, it’s impossible, but I can do it for you. Getting out? Well, not so much. I mean she’s probably dead and you are too, if you’re going in, but it’s all you. So I can get you in and if I set you up and drop out you can get me a pickup and get me into hiding, right? ‘Cause in about 20 cykes this whole place is going to be crawling. Oh and you’re gonna have to kill a couple guys to get on the train, but that should be cool for you, right?
A.C. said
Of course she’ll know who her benefactors are. Probably she already does. Heh.
And leaving a trail of bodies and the attendant homocide investigations and security squads in tow is not “cool for me.” Find another way. On the other hand, if you have a way of vanishing the bodies and the trail, and it’s just a matter of dealing the death, okay. But I’m not sure I speak for us all.
A.C. cocks an eyeborw at his unindicted co-conspirators.
Kazuo said
Like he says, nodding to A.C., cleaner is always better. We’ll do what we have to, but I’ve got no illusions about shooting our way out of here. If that’s the plan, we need something better.
Gummo said
Gummo looks a little confused by the way Raff speaks, and says nothing.
The Bellman said
Fuck, man, are you guys hardcore or not? If you can’t leave a couple bodies on the floor to get in to Bugtown I don’t know how the fuck you think you’re going to get out. Anyway, I’m not talking about shooting your way out, you know, I’m talking about shooting your way in. There’s gonna be a couple of guys between us and the train and I don’t really give a rat fuck how you get rid of them, but you’re going to have to get rid of them. If you’re going to pussy out about a “homicide investigation”, you know, maybe you aren’t the right guys to protect me anyway. So you wanna man up here, you know? Or, you know, you know, just rotate me back in so I can find someone with some balls before D-Sec gets here.
Kazuo said
Kaz lets out a hearty laugh. Oh my, you have a lot to learn. Then he turns serious and steps slowly towards Raff, You pull your shit together, and quickly. We didn’t come up here to dick around. Do what he says and cut the crap, that’s the only way this goes.
A.C. said
A.C. nods to Kaz.
Us? A couple of guys between us and the train? You planning on coming along then? OK, then listen and learn. Never, never hit anyone you don’t have to. Never ANNOY anyone you don’t have to. I don’t want to leave bodies on the floor before we even get in for one simple reason: if they know we get in we never get out. Sav? If they know we’re coming we never get out. If they know we were ever there we never get out. This is a ghost run, if at all possible. Copy? Now, are you ready to leave?
The Bellman said
Raff emerges from his pod, pulling on some sweatpants and carrying a small gear bag over one shoulder. A small black box is hooked behind his ear and jacked into one of the ports on his head.
He looks at A.C., apparently subdued. I’ll take you down there, you know, to the train. But I’m not going to Bugtown. No one gets out of Bugtown. So, you know, yeah. I’m ready.
A.C. said
OK, so you’re in charge of making the bodies disappear then.
A.C. winks at Raff, then addresses Kaz and Gummo.
You guys ready to go?
Kazuo said
Yes, ready to go.
Gummo said
Gummo nods.
The Bellman said
Raff heads out, glancing at Fitz as he goes with a thin smile. He leads you out into the hall and begins walking quickly looking around constantly and moving his eyes through what is plainly an elaborate overlay in his eyespace. Occasionally he will stop and listen, then suddenly dart off into a hallway. Whenever he hears anyone coming, he keys open the nearest door (he seems to have no access problems) and leads you inside, either waiting for the footsteps to pass or simply threading his way through the cubicles to exit through another door. To the extent the rooms are occupied at all, no one seems to give you and Raff a second glance. His path is long and winding, a maze really, but eventually he ends up at a bank of service elevators different from the ones you took. Here he waits a moment and the elevator arrives and opens, apparently in response to his tag rather than any button-press. You enter the elevator without having run into anyone — perhaps you’ve been seen on camera, but Raff has managed to avoid actually meeting up with any people. It is still very early, of course, so the halls are not all that full.
Once in the elevator, Raff goes to the panel and keys in some numbers. The elevator begins to fall surprisingly rapidly. Raff pinches his nose. You have a strange feeling of pressure in your ears. After a few minutes the elevator stops and the doors open. Raff leads you out into another set of hallways, these ones much more dimly lit than the ones you left. It is apparent that you are now in some sort of deep basement service corridor, lit only with occasional amber overheads. It’s quite cold down here, oddly, though Raff is still sweating in his tee shirt and sweatpants.
Now looking around very anxiously Raff leads you through a maze of dimly lit service corridors, keeping a constant eye on his eyespace. Kaz notices that his maps don’t cover this area. Eventually Raff rounds a corner into a short hallway that ends in a heavy steel door. He takes a deep breath.
Cross your fingers.
Raff pulls a small silver cylinder and strange screwdriver out of his gear bag. He uses the screwdriver to open up a hidden access panel next to the door. So, okay. This is our way in, almost. Through here, through a sort of tricky bit, and then into the loading bay where there, you know, there might be a guy or two we have to deal with. But anyway, you know, for now I’m going to have to get this door open. I think I can do it. Went okay in my sims. But if I, you know, if I scag it, you know, I could set off every fucking alarm in the place which . . . well which would obviously be bad. Especially down here. I don’t think anyone would ever hear from us again, you know? So. Like, decision point. Are we good?
Kazuo said
(( Any activity from the bees? Kaz looks for regular net connectivity, anything down here? ))
The Bellman said
(( Not a peep. ))
Gummo said
Gummo fingers his coin for luck. He’s ready to go, but he looks to A.C. and Kaz for confirmation.
The Bellman said
Gummo finds that the coin feels oddly cold.
Gummo said
Gummo takes the coin out of his pocket and inspects it.
A.C. said
{{ LB? Sup? }}
The Bellman said
The coin is cold, colder than the cool hallway, but that’s all. It’s otherwise unchanged.
{{LB: Wheee! It’s crazy in there! Like a funhouse! Like a roller coaster! I didn’t know your space could do that! Wheeeeee!}}
A.C. said
What do you mean exactly by “a tricky bit” ?
The Bellman said
You know . . . physically . . . challenging. We have to do something, you know, unusual. But it’ll be fine. It’ll work fine. I think. No, serusly, no. It will. It has to. So. Look, it’s fine, sav? It’s going to be fine. Merc and Betty and me sim’d it out. It’s the only way. I’ll go first, cheg? So if I go splatters you can just, you know, go back out the same way we came in. No harm. But it’s gonna be fine. We get in there, we do the slide, then we have to open up the floor and slip through a vent and down into the loading bay. From there you guys take out the meat-sec if there’s meat-sec and we load you in a crate and the bots send the crate to Bugtown and . . . done! So. Easy, nes? But nothing happens till I get this door open, so can we get on with this?
Gummo said
Gummo puts the coin back in his pocket.
A.C. said
Whatever.
Kazuo said
Kaz double checks his pistol and other equipment, and says, Let’s go.
The Bellman said
Raff nods and pulls the plastic cap off the metal cylinder. After rooting around in his bag for a minute, he pulls out a cable and plugs the cylinder in somewhere in the depths behind the access panel. Then he waits. For a long while, nothing happens. It feels like hours, but it’s probably only a few minutes. Raff seems very nervous. He looks around constantly, especially up at a camera that is pointed at the door. The camera doesn’t seem to be on, or at least its light isn’t on, but Raff clearly worries it could come alive at any moment.
After a while, Raff seems about to lose it. Fuck. Fuck. This isn’t going to work. I knew this wasn’t going to work. Fucking transient vector analysis is fucking totally fucking . . . before he can finish, however, there is a loud hiss and a clunk and the door swings slightly ajar in a rush of icy air.
Raff throws his arms up and lets out the beginning of a yell which he quickly throttles back to a stage whisper. FUCK YEAH! I fucking KNEW it!
Raff gestures at the door. There DEFINITELY shouldn’t be anyone in there. But you first.
A.C. said
A.C. shrugs and heads in.
Gummo said
Gummo waits and keeps an eye on Raff.
Kazuo said
Kaz follows A.C.
Gummo said
Assuming Raff goes next, Gummo follows Raff in.
The Bellman said
Raff waits a second, listening. He then pulls a thin tightly rolled bundle about the size of a fist from out of his gear bag and unrolls it into a very light windbreaker or shell of some kind. Gummo is a bit surprised, since the guy hasn’t stopped sweating since he got out of his pod, but Raff puts on the jackets and slips through the door after Kaz. Gummo follows.
Inside, the room is unlike anything any of you has ever seen before. You are standing on a catwalk, high up in what seems to be a huge silo of some kind. The air is freezing cold — so cold you can see your breath. The catwalk extends around the room away from you in both directions. As far as you can tell it completely encircles the room, but you can’t really see because the entire center of the room is taken up with an enormous, matte black cylinder or column of some kind. The cylinder is so large that you can’t see around it. It extends upward at least 50 meters before becoming lost in some kind of white haze and downward about twice that distance before being enveloped in darkness. At various points on the circular catwalk there are doors (including the one you came in) and gantries extending out to the cylinder apparently for maintenance purposes. At this level, the cylinder has various panels and lights on it, but the entire rest of it, looking up and down, is completely featureless and dark. The room is filled with a low hum and the feel of electricity familiar to anyone who has spent any time in Larkspur.
Raff is standing on the catwalk with his hands on the railing, staring at the cylinder. He’s obviously a little overwhelmed and not quite able to take whatever the next step is. He just keeps talking to himself.
Holy shit. Holy fucking shit. Fucking real. Fucking amazing. Fuck. Holy fuck. . .
Gummo said
Gummo makes the sign of Ahura, drawing a line down from the top of his head to his navel.
((How far is it between the edge of the catwalk and the cylinder?))
The Bellman said
((The catwalk is about 2 meters wide and there is about another three meters between its edge and the cylinder. There is a low safety railing preventing anyone from falling over the edge.))
A.C. said
A.C. tries to remain calm in the service of snapping Raff back to normal.
So, we go down right?
Kazuo said
Kaz lets out a low whistle. Looks like fun.
The Bellman said
Raff doesn’t seem to be listening. Is anyone going to touch him?
Gummo said
Gummo puts his hand on Raff’s arm. So, do we go down?
The Bellman said
Huh? Uh. . . Yeah. He looks again out over the railing, taking a deep breath. He seems to consider something. Finally he takes his gear bag and tosses it over the side, out toward the cylinder with enough force to cover the few meter distance. Instead of hitting the cylinder and falling, however, the gear bag does something strange, it follows a long arc, toward the cylinder and slightly downward and around, eventually settling into a slow downward-spiraling orbit around the cylinder as if it were sliding down a long, invisible corkscrew slide. Raff watches the bag appear and disappear around the edge of the cylinder a few times, lower each time in its journey downward, until finally it disappears into the darkness. He’s nodding the whole time, and finally, in the freezing cold room, he isn’t sweating.
Totally. . . Fucking knew it. Raff climbs up on to the guardrail. Make sure you jump out, you know, toward the core. Then just relax. It’s all good.
Raff closes his eyes and whispers. . . . I hope. He pushes off from the railing and flies out over the depths. For a sick moment it looks like he’s just going to plunge, but then his trajectory changes, his body is jerked around and his limbs, relaxed, flail a bit as he is grabbed by whatever force guided the gear bag. It doesn’t look very comfortable, but a few seconds later you hear a woop of what sounds like pleasure and Raff appears from around the back of the cylinder in the same corkscrew orbit as his bag. It’s cool!
Kazuo said
Kaz shrugs. Allright then, I’ll go. See you… wherever. Kaz takes quick step over the rail and leaps towards the cylinder, following the path that Raff took as closely as he can.
The Bellman said
Kaz, too, looks about to plummet to his death before being pulled in by the — gravity? — of the cylinder and beginning his spiral down after Raff.
Gummo said
((Did the door close behind us? If not, Gummo looks for a way to close it.))
The Bellman said
The door has not closed, but it could be pushed closed. When Gummo touches it, it closes easily, locking with a loud “clunk” and sealing with a hiss. There is no obvious way to open it from this side.
A.C. said
A.C. jumps.
Gummo said
Gummo looks down, takes a deep breath, and jumps.
The Bellman said
((This applies to everyone:)) The sensation is not a pleasant one. At first you are falling and its almost impossible to keep from screaming, then you suddenly feel grabbed by something and shifted, then you are still falling, but somehow in another direction, then you are twisting into an arc around the cylinder, still falling, but sideways. The entire thing is totally sick-making — you never stop falling, but the concept of “down” keeps changing in such a way that you don’t really get up much speed. Instead you find yourself making a lazy spiral, slowly around the cylinder and down into the darkness. The fall seems to go on for a very long time and after a few minutes (yes, real minutes) you get used to it and learn to go with it. Kaz is first to learn the control necessary to actually enjoy himself; for Gummo and A.C. it remains an unpleasant experience as it gets darker and colder the farther you fall from the lights of the catwalk. After several minutes and what must be a hundred meters or more of “fall” the lights are seeming very far away and the cold is starting to become very uncomfortable.
Suddenly you hear a cry from Raff, and his spiral deepens sharply as he accelerates into the darkness. After about 10 seconds you hear a loud thump and, a few seconds later, Raff’s voice from the darkness below. Ungh. Yeah. Watch that last step. It’s a doozy.
A.C. said
A.C. does what he can to brace himself.
Gummo said
Gummo covers his head.
Kazuo said
Kaz braces for the landing. After he’s down he will get his bearings and try to determine where they are. Can he hear anything? (( Magically enhanced hearing ))
The Bellman said
Kaz, A.C. and Gummo prepare themselves for the drop which comes as expected. It’s not all that far though and the floor seems to be covered with some sort of rubber grid, so the landing isn’t that hard. This far down, it is nearly totally dark. Gummo and A.C. can just barely make out Raff, crouched by a wall pulling up a section of the floor. ((Kaz can see fine, as discussed.)) The floor is a sort of giant rubberized vent and ice-cold air streams up through it. It is bitterly, bitterly cold, chilling you to the bone and sapping your energy. As Raff works, it is tempting simply to huddle against the wall to try to get out of the cold wind blowing up from the floor, but you have the strong sense that if you did that you would find it hard to get up again.
Eventually Raff (who seems to have no trouble seeing in the dark and who seems more or less unbothered by the cold) lifts away a large section of the vented floor. You can see him beckoning. Gonna get cold and dark now. Almost there, though. Put yer hand on me, you know? Make a chain. Touching, you know? Freezing air rushes out of the opening into the floor. Going down there is going to be awful — frostbite is a non-trivial risk and every second in the vent will suck the energy out of you creating the real possibility that you may simply end up stuck in a vent, unable to go on. Still there don’t seem to be a lot of choices.
Kazuo said
Damn this is cold! Kaz stamps his feet, hops up and down, and keeps himself moving. He follows Raff’s instructions as quickly as he can, eager to get out of there.
A.C. said
A.C. moves on shivering.
Gummo said
Gummo concentrates and tries to produce some heat or light.
The Bellman said
Kaz puts his hand on Raff’s back as Raff climbs down into the icy cold ventilation ducts. Gummo follows, his hand on Kaz’s back, concentrating hard and deep in himself, and A.C. follows him.
As you move into the ducts, the last of the light is shut out and the only way to go forward is to keep your hand on the body in front of you and hope Raff knows where he is going. Even Kaz can’t see a thing as the ducts close off the last of the light and the cold increases. Raff can be heard ahead, moving slowly, mumbling and cursing to himself.
Raff is slowing down, maybe unsure as he twists through the downward-sloping maze of ducts, when suddenly you hear Gummo give a sharp gasp. Suddenly the ducts are filled with a gentle white light. It’s not immediately clear where the light is coming from, but a glance at Gummo reveals that his body is faintly outlined in a blue glow. After a moment, the air begins to warm slightly as well — it’s not much in terms of temperature but somehow it seems to replenish some of the energy that the cold has been sucking out of you. In this bubble of light and warmth it will be possible to go forward. Of course that doesn’t make it any less freaky.
Raff, taken by surprise, shoots forward in the duct and manages to turn himself around, throwing his arms over his eyes and pushing himself into a corner of the ducts. WHAT THE FUCK? What. The. Fuck? What the fuck is that? Who ARE you fucking people?
A.C. said
A.C. smiles. Thank you, Gummo. Much better.
Then, to Raff.
We are who we are. Lead on.
Gummo said
Gummo looks at the faint light coming off his body. Hm, he mutters to himself. Not bad.
Kazuo said
Hell yeah, that’s great Gummo. Saved our butts.
The Bellman said
Raff shakes his head, but moves on. He crawls through the ductwork, down several drops and eventually out of the cold air into what is obviously a different, smaller duct system. After a short time, a light is visible ahead, and Raff pushes himself aside so that you can look out the grating.
You are looking out of a vent, about 2.5 meters up on a wall of a loading platform. One of those sleek, single rail train cars is sitting at the platform while a series of automated robotic loaders pack heavy crates into it. The train car doesn’t have any place for passengers — it’s shaped like a long bullet designed to hold just cargo. It has no driver and looks to be completely automated, as is the loading process. Standing on the platform, observing the loading process, is a bored-looking guard dressed in loose-fitting gray camouflage. He could be a soldier, but he has a GEMINI security logo on his sleeve. He’s carrying a big gun of some kind that Kaz is able to identify from pictures as a light machine gun, though none of you has ever seen one before ((guns are rare, LMG’s very rare outside of the military and movies)). Kaz notes that the camo could conceal body armor, but it’s hard to say. Another guard, this one a woman similarly dressed and armed, leans on a wall by a pair of large doors that look like the main entrance to the loading bay. They are closed. Both guards appear totally uninterested in the loading process and are chatting about a vidshow over the noise of the loading machines.
Raff whispers under the noise. Okay, so. So, this is it. You go down there, do whatever. Get in that train. It’ll take you to Bugtown. Maybe in a crate or something? Trip won’t take long. Hundred-fifty, two-hundred cykes maybe. That’s a guess, but, you know. So. Anyway, once you, you know, take care of it down there, I’m out. I got a way off the platform into the U-C. What then? Who you got for me?
Kazuo said
(( What’s it going to take to get the vent open? What is the visibility on the vent from the platform? It is high up (2.5m), is it lit up here? If they looked our way, would they be able to see the vent open? ))
Kazuo said
(( Also, any sign of security cameras, monitoring, &tc? Have there been any cables or junction boxes in the ducting that Kaz has seen as they go? Where’s the power coming from? ))
The Bellman said
((The vent is secured by clips that could be removed, with a little work, from the inside. The vent could then be turned sideways and pulled in to the duct. It would be a tricky move, but not impossible. The room is lit from the ceiling, so yes the vent is lit, but it’s high up and behind some boxes (the boxes are set away from the wall and don’t reach as high as the vent, but the obscure it somewhat). Unless one of the guards hears something it’s unlikely they will look up to the vent. There are no security cameras visible. You have not seen power running through the vents, so there must be power cables elsewhere.))
Gummo said
Gummo peers out of the vent and frowns.
((Are there boxes below the vent that we could climb down onto, or just a straight drop to the floor? How far away are the guards?))
Kazuo said
Kaz surveys the situation carefully. I can’t see anyway around it but the obvious. I could get on that train, but I couldn’t get you two.
It is very strange, their gear. They don’t look like they belong, and those huge machine guns are just unwieldy in a place like this. Very strange.
Kaz has a question for Raff. If we do take them out, what about their reports? How long till they are missed?
The Bellman said
((Gummo: There are some boxes that you could use to climb down on. You could also simply lower yourself down, holding on to the edge of the duct, and drop the short distance to the floor. Getting down isn’t going to be that hard. Getting down without making any noise, however, will be tricky if you use the “hang, drop and roll” method. The guard at the door is across the platform on the other side of the tracks — so far enough away that she wouldn’t hear you over the noise of the machines. The guard on the platform is wandering up and down keeping an eye on things. At his closest, he is quite close to the vent, just on the other side of some boxes not more than a few meters away. At his farthest he is on the other end of the platform, probably 25 meters away. (Sorry about the meters, I can switch to feet if it makes it easier, its just that the weapons book I’ve been using has its ranges in meters.) So to give you a clearer sense, the loading room is a large rectangle. You are at one end, the monorail goes across the middle. The doors are on the other side of the tracks. One guard is across the tracks, slightly further up the rectangle, the other guard is walking the rectangle on your side. The rectangle is about 30 meters long by about 8 meters wide.))
Raff, to Kaz: No idea. This place is off the security grid, sav? I don’t even know who those guys are. D-Sec, maybe? I don’t know how they report, you know?
Kazuo said
(( Does the near guard ever leave the line-of-sight of the far guard, behind boxes or anything? ))
The Bellman said
((Yes, as he reaches the far end of the platform to look around up there they are out of sight of each other, obscured by boxes. The stop taking as well at that point since they would have to shout over the machines at that distance.))
Kazuo said
After some observation, the guards don’t appear to be following a protocol. The near guard looks at things and disappears for brief periods, and the far guard doesn’t track him very closely.
I might be able to get them both, but it would be chancy. I can easily slip down and wait for the near guard. I can probably take him out silently. Getting to the other guard before she notices something is up is the hard part.
If the first part goes well, I’ll head towards the train and tracks. There is good cover that far. If she notices something is up, or starts to call in, could you do any sort of distraction or diversion? If she’s not paying attention, I could get close and take her out too. As long as she doesn’t call anything in first.
Gummo said
I can make a noise easy, but if she’s starting to call in, that’s not gonna stop her. I don’t have any way to take her out from a… a distance. But Gummo’s voice trails off, and he seems thoughtful.
A.C. said
If all we need is a distraction to cover the hang-and-drop, that’s doable. Even from a distance.
The Bellman said
((And?))
A.C. said
OK, Kaz, why don’t we start by taking the grill down and bringing it in here with us.
Kazuo said
Right. Kaz gets to work on the grill, first attaching a cable to it and passing it to Gummo to hold. In case I drop it. In short while he has the fasteners free and gently pulls it into the duct.
Here’s what I’ll do. First, I’ll take the near guard in one of these two spots, depending on where he walks to first he says, pointing at locations among the boxes where there is good cover.
After that, it is a bit touch and go. I’ll be moving as quickly as possible to maintain the element of surprise. I’ll head into the train tracks on this side, again pointing, and see where she is. Everything is possible at that point. I will try to get the drop on her and keep it quiet. I expect they are armored and this pistol won’t help much, but I will know more after I meet the guard over here.
So, if things don’t look good, you, umm, do something to save my butt, k? He smiles.
(( Sorry for the delay! ))
Kazuo said
While he works, Kaz keeps an eye on the far guard. He studies her movement patterns, looking for any clues that will help him sneak up on her.
The Bellman said
((A.C.: LB could also do more on the distraction front by working directly on Guard 2, though A.C. is probably only dimly aware that that might be possible and of course that he would have to expend substantial effort to keep him in check while doing it.))
The Bellman said
Kaz secures a line to the grating which Gummo holds on to. He works the clips loose and, with some effort, twists the grating sideways and diagonally to pull it through the frame. The duct is larger than the frame, so once inside the grating can lie flat, giving access to the outside without much trouble. There’s a little noise, but the noise of the loaders masks it and the guards don’t look up.
Kazuo said
Kaz tucks the pistol into his waistband and moves his knife sheath so it is handy. He sits motionless in the mouth of the duct for about a minute, slowing his breathing and getting ready.
When the near guard has turned his back, Kaz slips out of the duct and down the wall.
Gummo said
Huh. Neat trick.
A.C. said
L.B., if you can keep those two guys from looking at or seeing this guy over here, that’d be good.
The Bellman said
((I have made some rolls here. I assume that no one is using Edge except in the case of a fail.))
Kaz slips down the wall like some kind of insect, making little or no noise. It’s a little creepy, actually. He moves silently through the maze of boxes, keeping in the shadows as he does. A.C. seems to be concentrating on something else, keeping only half an eye on Kaz.
As Kaz gets to the first guard, he seems to hesitate a bit, perhaps unsure of how to accomplish the kill as quietly as possible or perhaps feeling a slight pang about murdering a guy who is, after all, just doing his job. A moment later, however, he acts, and does it right. He seems to appear out of the shadows in back of the guard, one hand over his mouth and the other drawing a large blade across his neck. There’s no noise at all that anyone could make out above the machines, though Kaz hears a strangled gasp, and there’s quite a lot of blood, most (but not all) of which Kaz manages to avoid. In less than five seconds, the body is gone into the shadows and Kaz is making his way silently across the room.
All seems okay at first, the second guard is occupied with her own thoughts, apparently, or at least she’s not looking over at Kaz, but as Kaz slips into the monorail track she suddenly looks up. She twists her wrist around and taps a few buttons on something strapped on the inside, then glances into space and taps again. She sighs. Kaz waits in the dark well under the track.
AC: This is the closest communication you’ve had with LB and the hardest he’s had to work. You find it’s tiring for you as it must be for him. At first he has fun distracting the second guard by, as he describes it, “giving her shiny thoughts”. Of course it’s hard to tell what that means, but it seems that his distraction isn’t physical since you can’t see it — it must be something he does at the level of her interaction with his space that just keeps her occupied. When Kaz enters the monorail track, though, LB becomes frustrated. She’s not interested in the shiny thoughts anymore because all she can think about is “damn track alarm” and “damn rats on the tracks” and “damn Gordo should be checking it out” and in a minute she’s going to stop being distracted at all and she’s going to follow a path. LB sees two paths, one he calls “yell-at-Gordo” and one calls “check-it-out”. He thinks maybe there’s a third path, “call-it-in-by-the-book” but that path is very overgrown and twisty and doesn’t look like it’s been used much recently.
Gummo said
Gummo fingers the coin in his pocket, and focuses on the guard. He’s in an evil place, the stronghold of metal and technology, and she is a bad one, one of the people on top who have always abused him. Is he strong enough to strike her? Could he reach that far?
Wait, what is she doing with her wrist?
((Gummo has Fire Damage with LOS range, though he doesn’t know he has it. When he sees her tapping into her wrist, he assumes she’s starting to sound the alarm, and if he can he will attack.))
Gummo said
((That attack being a jet of flame directed at her. Also, if he can attack, Gummo will spend a point of Edge on this.))
The Bellman said
((Alright, Gummo, let’s talk about this power. Essentially, you have a pool of dice to play with, all d6s. Each die that comes up a 4 or better is a “success” (that’s the new ShadowRun mechanic). The more power you pour into the attack, the more damage it will likely do. Since your power has actual physical effects you’ll be “opposed” by her body and any heat-protective gear she has. Since your using the Single Person LOS attack, not touch, but also not Area of Effect, this is in the middle-difficulty range. For you, though, projecting power at all is new, so it’s going to be tricky. You have to split up your dice between those you use to increase the power of the attack and those you use to attempt to combat “drain”, which is the effect on you of using the power. The better you do on the attack (that is, the more “successes” you roll), the more damage you will do to her, ranging from nothing at all, to a light scorch all the way up to a kill. The better you do on your drain roll, the less you will suffer from the strain of manipulating the energy required for the spell, ranging from, again, nothing at all to slightly winded all the way up to unconscious from the effort (in which case the whole endeavor will fail). Since we’re not really calculating dice pools here, the issue is how you want to divide your notional “dice” — how much do you want to pour into attack and how much do you want to save for resisting drain?
Note: In the future, as you get better with your power, the total number of dice in the pool goes up so you can roll more successes on each roll. That’s the mechanic. For now, you don’t have all that many dice, so no matter what you do Gummo probably won’t kill the guard or avoid all drain. But I’ll worry about that, just tell me how you want to split up the dice on a percentage basis and let me know whether you want to spend the Edge point on increasing the attack or decreasing the effects on yourself.
Note2: The effect of “drain” or exhaustion is that it makes things harder to do — if you are tired out from missing a drain roll, you need more successes to accomplish the same thing. Lightly tired might mean you need one more success, seriously tired out or stunned might mean you need several more successes and so on. Drain goes away with rest, but you should take that into account.
Note 3: Of course, if this works, There’s going to be a jet of flame, so she’s going to be distracted which will at least let Kaz get to her. Gummo doesn’t necessarily have to kill her to accomplish his objective.))
Gummo said
((OK. I’ll split it 50/50 on attacking her/resisting drain, and spend the Edge on increasing the attack.))
A.C. said
A.C. seems a bit surprised that Kaz actaully kills the first guard, but once L.B. starts to communicate he focuses only on that.
Nudge her toward “check it out”
Then he goes back to purely observing, which it must be noted is all he has appeared to do the whole time.
The Bellman said
AC: LB has no trouble complying, but he seems to try to take a little strength from you in doing it — probably just to help him “nudge” a mind that’s in your space. You shrug him off, but you realize that if he had been more aggressive about it he might have really taken something out of you. ((You resist drain))
Gummo: This evil woman is definitely is definitely moving against you — whatever that thing on her wrist is, it’s not good news. She has to go! Gummo sprays out cleansing fire as best he can. It feels good, like the world will be better when she’s gone. But it’s so hard to do — it really takes it out of him. Next time, he’ll have to back off a little and learn to focus. For now, he’s a bit tired, and she doesn’t seem to be dead or anything, but it was pretty cool. ((You have been lightly drained — essentially you have taken the lowest level of “stun” damage. You’ll be slightly dazed and operating at a minor disadvantage (tasks slightly harder) until you can get an hour or so to relax.))
All: The woman turns toward the tracks and seems about to yell for her partner, but suddenly she changes her mind. As she moves toward the tracks, however, there is an explosion by the duct. A jet of flame sprays out of it, arcing across the room and striking her in the side of the face. She falls to the ground, screaming in pain and holding her face.
Gummo said
Gummo climbs out of the duct, down the boxes, and onto the floor as quickly as he can.
A.C. said
A.C. follows.
Kazuo said
Kaz flinches instinctively when the jet of flame bursts upon the guard, shielding his eyes with his arm. When the guard goes down, he hops up onto the platform and moves quickly towards the down guard, with his pistol drawn.
(( Kaz wants knock her out if possible, without taking any undue risks. I suspect she’s not even thinking about her machine gun, and he’s probably not in much danger of her trying to point it at him. But, he’s very cautious. He keep the gun trained on her and approaches from a direction where she won’t likely see him if possible, based on how she is lying/writhing. If he can get close without her responding to him, he’ll quickly holster his gun and slap a tranq patch on whatever skin he can find. Maybe a wrist. If he judges the tranq patch too risky, for whatever reason, he’ll fall back a good old fashioned rap on the head with his pistol butt. If that doesn’t go well, she looks like she’s going to finger that wrist band or something, he’ll just shoot her till she’s out. ))
The Bellman said
Kaz slides up to the writhing, screaming guard, whose burns, now the he’s close, actually look pretty unpleasant, and slaps the patch onto some exposed skin. He moves in fast, and she’s far to freaked out and in far too much pain even to notice him. After a few seconds she stops struggling and slips into a quiet, chemical sleep though her breathing remains labored. She sure doesn’t look very comfy.
Gummo said
When Gummo sees that Kaz has subdued the guard, he begins looking around the room warily, watching for cameras, other guards, or any sign that the automated loaders have changed their pattern of activity. He also looks back to see if Raff has come out of the duct.
Kazuo said
Kaz makes sure she is out and then searches her quickly. He examines the wrist device without removing it, or pressing any buttons.
(( Same armor? Any weapons besides the LMG? Any other notable equipment or identification? How bloody is Kaz, does he need new clothes? ))
A.C. said
A.C. looks to see how Raff has reacted to this whole situation and what he’s doing now.
The Bellman said
((Same armor, no other weapons, no notable equipment. The wrist device is a small touch panel that, right now, just shows a blue triangle. She has a nameplate (as did the other guard). Hers says “Manfeld, J.”. His said “DeCasey, G.”.
Gummo sees nothing unusual. The loading continues and there are no obvious cameras or changes.
Raff climbs out of the duct, hanging from the edge and dropping down. He pushes his back against the wall, looking at all of you as if you had several heads each. Yeah. So. I’m out now, so. You know, right. So who do I call in the U-C? What’s, like, the code, sav?
Kazuo said
(( DeCasey has a wrist thing or no? Kaz will go back and check if he needs to. How mess are his clothes? If someone sees him are they going to notice the mess easily? Could he salvage an outfit from the down guards? Anything else here like an office or break room, or is that through the main doors? Any windows into the main loading bay? Kaz takes a listen at the doors with his Magical hearing. Are they alarmed? Locked? ))
(( Sorry for the slew of questions… ))
The Bellman said
(( DeCasey has a wrist thing that Kaz didn’t notice before. Kaz’s clothes have a few spatters on them, but he could take off the uniform jacket and pass for clean. The guard whose throat he cut is, unsurprisingly much messier, as is the burned woman. There is no office, break room or anything else down here, just the big main doors which are closed. There are no windows. Kaz can’t hear anything at all through the doors. They could be alarmed, he can’t tell. The could also be locked, but they have panic bars on this side, so it’s pretty unlikely. The panic bars would require a fair amount of pushing just because the doors are very big, but the doors look like they would swing open if you wanted.))
Gummo said
Gummo checks out the boxes. What’s in them? Are there any empty ones? How big are they (i.e. could a person fit in one)? Can he tell which ones are going to get loaded onto the train (i.e. are the machines working on all the ones in a certain area)?
Kazuo said
Kaz will make sure the dead guard and the unconscious one are well out of sight, behind the boxes on the far side of the tracks.
Someone will come for them soon. Do you know how soon the train will be leaving, Raff?
Kaz leaves answering his question about the safehouse to A.C.
A.C. said
A.C. gives Raff the number for Sharin.
Call this number, and you’ll reach a woman named Serene. Tell her you helped out on the rescue operation for Piper. Got it? Piper. Tell her you can’t go back to Gemini and explain what your talents are. The coding, the agents, all of it. She can get you a job offer, probably doing a lot of what you did for Gemini, but with money up front and a better salary over the long haul as well. Of course loose lips will end your life once you work there.
Any problems, tell her to call me, A.C. Or you can reach me at this number.
A.C. gestures at the bloody and smoldering remains.
Oh, and do remmeber that we didn’t just leave you here with these poor bastards.
The Bellman said
Raff nods quickkly and doesn’t stop. Yeah. yeah. You bet. You know, cool. Thanks. Good. Good luck, or . . . whatever. I guess, you know, I’ll hear about it if you make it and if you don’t, well, yeah, well, then I won’t. So. So. yeah, well. Good, uh, good luck. Say hey to her. Thanks, and . . . whatever. He takes one last look at you and then takes off into the tunnel, running along the monorail track, without answering Kaz’s question. You can see him running down the track into the darkness and he quickly disappears.
Gummo: The boxes and crates are mostly sealed up but they have various markings on them. It looks like the kids of supplies you would need for a large hotel, mostly food and cleaning supplies in this load, with a few large crates marked medical. There are also six very large crates, each of which could easily fit a person or even two if you packed in tightly. Looking more closely at these, you can see that each contains two large canisters of compressed gas of some kind, surrounded by packing material. Theses aren’t closed up very well, so it’s easy to get one open to check. You could unpack a few of these and get it and close it up. If you took one crate each, the process would probably take about 15 minutes with all of you working together. Close examination of the crates reveals destination and shipping markers that indicate they are to be loaded on the 0900 train, which seems to be this one and which indicates it will be leaving within the next hour or so. The train doesn’t look like it’s going to be entirely full, either, so another possibility would be simply to wait for the loaders to finish and then hide under some boxes in the train car.
Gummo said
Maybe it’s better not to be in a crate, Gummo says uneasily, in case we need to run or fight. Gummo’s eyes dart back and forth between the loading machines, the main doors, and the tunnel.
A.C. said
Or talk to one another. I tend to agree.
Kazuo said
Let me check the train for cameras, if it looks clean, let’s just hide.
Kaz searches the train interior for security devices, alarms, cameras and the like. He is also thinking, after their frosty trip, about environment. Is there anything that indicates the car would be depressurized, extremely hot, cold, or the like.
I’ve no idea what their wrist things might be for. The could easily report back location and status, so two things. I’m assuming a team is on the way already, and I don’t think we should bring one with us. There’s always the chance it could have useful information or capabilites. Kaz shrugs.
(( Do the badges look like the kind that give security authentication and open doors, like the ones that came with their Zed suits? ))
Gummo said
Yes, there are enough bad things down here without us taking more with us.
Assuming Kaz finds no cameras or alarms inside the train, Gummo goes in and looks for hiding places.
A.C. said
Barring any warning from LB, A.C. warily goes along with the others.
The Bellman said
((Kaz: The badges are just nameplates. They might have RFID chips in them, but then again so might the guards’ shoes. They aren’t anything like your cards. The train has no obvious cameras or alarms, and having tripped the local track alarm, Kaz more or less knows what to look for. There are some sensors in the train that seem to be designed to make sure the boxes aren’t being loaded in a way that unbalances the car, and the loading arms have small cameras on them that the arms seem to use to check out where the boxes should go, but all of the is pretty easy to avoid. There is no indication that any of it “reports” any further up than the loader’s loading algorithms. The car doesn’t seem to be pressurized or refrigerated, and in fact there are a few large crates that seem to have some kind of internal refrigeration for perishables, so it’s more likely to be hot in there than cold, but there’s nothing to indicate that there will be any extremes.))
Once Kaz gives the OK, Gummo climbs into the car. There’s some space in the car, and Gummo discovers that if he shifts boxes around the loaders simply assess the new configuration and continue loading. Having figured this out, Gummo gets Kaz and AC to help him build a sort of “fort” out of boxes in the back, leaving a quick exit tunnel, but setting it up so that if the canopy opens and there are guards at the exit station it won’t be immediately obvious that there are people hidden in the car. ((Note: I may not have made this clear, but the car is bullet-shaped with the entire top open with a sort of sliding canopy to make for easy top-loading.)) Gummo’s clever arrangement makes it at least possible that you will be able to slip out unnoticed if the exit station is lightly guarded.
The Bellman said
((If there is nothing else today or during the ride I’ll start a new thread tonight for Bugtown.))
Kazuo said
(( yaaaaar! ))
A.C. said
Bug away.